A few points of feedback on this:

Consider adding a skip and/or a close icon on the onboarding so that users can skip onboarding if they want to get startight to the app without reading.
Do users need an account? Can they use the app without one / or at least part of it so you can them using it and engaged and then ask them to sign up when they want to do someone more advanced or save something in the app. If not, provide reasons why users need to sign up
Do users need to add a photo? Add a reason why if so, same for all the other data fields. People don't like giving information unless necessary and it's clear what you do with them. Name for example could be nickname, photo could be pick an avatar etc.
Pick a pathway, not quite sure what this is, but to make the other carousel options engaged with add some arrows or pagination dots to indicate that users can scroll and that there are more options to view.
The main dashboard screen - hard to know what the options here are but things to consider:
Bottom bar - The icons on their own are not overly clear what they are, so it' best practice to add labels e.g. Rewards, Home, Messages etc.
Are there any tools tips/extra info you can provide to give instructions to the user in what to do/what they can do
You have some nice interactions in the making, consider more use on micro-interactions and animations to enhance the user experience.
What direction are you going with for the visual design? From the template, visual hierarchy and other design principles seem ok, consider the 60-30-10 rule for colour to help balance the graphics etc.
As you've got a top grey bar on all screens, what are you planning to do here? You could add a logo (that clicks to the homepage) and a menu which is where settings etc could live (and therefore keeps your bottom tool bar as primary actions). The bar could also contain a back arrow/button to help with navigation
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